Saturday, May 5, 2012
Rhino/Grasshopper Model In Motion
Grasshopper Model
Tuesday, April 3, 2012
Surface/Model images
These are my surface images coming from my animation. The model is essentially a u-shaped form that was rotated and translated to produce a duplicated frame. Movement through the model would be kind of like a roller coaster. The model is intended to represent the rotation in the direction of movement as the car being driven in the clip changed directions 13 times in a minute. Towards the end and beginning of the helix the individual forms seem to be clustered together which is in coorelation with camera angles in the movie clip. In the middle the forms seem to be further apart and in clip the number of camera angles slows down.
Monday, April 2, 2012
Between Surface and Substance
Mark Burry discussed the notion that educating architects to conform to any particular style reduces the art of composition and narrows the encyclopedia of potential knowledge. The study of digital models is a context in which materiality and structural capabilities become irrelevant. The style based designs of architectural history is being questioned and architects should seek solutions beyond superficial qualities of form. Mathematics can be seen as the bridge between formal qualities in art and architecture.
Gaudi and the Sagrada Nave Roof: The roof form was generated using mathematically predictable parabolas which allow for the simplicity of the design to appear as a complex second order. Exterior and interior must be treated as a different condition so neither side can express true geometries.
Paramorphs: Parametric design as a collaborative tool. Paramorphs are forms that have consistent topology but unstable topography. Projects have revealed interesting cyber-real implications from the interior to exterior paramorphs. As physical mockups the self -intersections proved to fail as interesting as they were as digital mockups.
Non Euclidean Perplications: talks about cross foldings between complex repetitions. It is the visualization of concurrent ideas that appear to be the same yet different at the same time. As ideas mature over time, they can be re-represented as "snapshots" that develop a theme. Our thoughts are not always linear, but rather ones that form a landscape of turmoil where subconscious and conscious desires and ideals interweave
NonEuclidean Hyposurface: The use of technology to design a wall. Surfaces that act as a living nervous system in a sense that they move and react to a stimulator. Surfaces can be skins that experience a variety of conditions that range from flexed, tautness, bent, curved or folded.
Vigorous Environments
Ocean North's design philosophy stems from the idea that structure should no longer be a static material object but rather formations that orchestrate programmatic relationships throughout the day.
They see the environment as a dynamically unfolding generative field and suggest a primacy of process over events, of relationships over entities, and development over structure. There aims to be a relational dynamics between material form, ambient conditions and social arrangements.
To which degree can design control be suspended? The role of control must shift from generating stable alignments and relationships between elements to regulation of generative processes which are in exchanging the dynamics of the environment
How can relational dynamics be regulated without inflexible forms of hard control? The traditional process of hypothesis-analysis-synthesis is eroded, ongoing analysis must inform intervention in exchanges with the environment
How can evolving environments produce responsive conditions and synergetic effects? We must reposition the role of technology as a facilitator of transformative processes. A two-way transfer of information establishes a precondition for synergy and feeback.
Interactivity requires concepts, methods, and mechanisms for establishing dynamic feedback relations between subject and milieu.The main question is what types of phenomena and mechanisms of exchange catalyse feedback relations.
Sunday, April 1, 2012
Project 2a-Animation
Monday, March 12, 2012
Procedural Sequence 2
The bottom image here is a quick analysis I did of the taxi cab in the scene and its movement. The cab was moving in both forward directions and reverse directions and I was wanted to see what a mapping of its movement would look like. The red indicated collisions with another car. In the above timeline there is a mapping of both the taxi cab and the other car cobb was driving throughout the scene. The solid line represent the taxi and the dashed line represents cobb's car. Any upward sloping line represents the car accelerating and downward sloping represents slowing down. The colors represent direction of travel so the dark blue is forward travel and light blue is reverse travel.
Procedural Sequence 1
These are images from the inception shooting scene that I chose to analyze. These images take a look at the way objects of interest are framed in certain views. I noticed that almost all pints of emphasis were either in direct center of the frame or slightly off center. There was never a point of emphasis on the edge of the frame. These studies helped me in analyzing camera angles and movement through the scene by the vehicles.
Monday, February 20, 2012
Compound Geometries
Sunday, February 19, 2012
Inchoate: An Experiment in Architectural Education
Sunday, February 12, 2012
Ali Rahim "Potential Performative Effects"
Ali Rahim discusses how contemporary design techniques create for new effects that result in further cultural transformation that previous techniques could not accomplish. This is done through a feedback loop that are temporal process-driven methods that produce new effects in cultural, political and social production. Rahim emphasizes that techniques have always contributed to human production but it has been refined and accelerated after the industrial revolution.
Rahim states that the path of evolution that a building, company, or career produces a lineage which can be political, social, commercial, scientific etc. These lineages produce an effect in our culture and then are transmitted to other cultures as memes. Memes can either be hereditary when details and forms are copied, variation in which behavior is copied with errors, or selection in which only some behaviors are copied.
I think the analogy of the computer serves as a good example of technology being immersed in its cultural context and having qualitative effects. The computer was created as a result of contribution from scholars, philosophers, mathematicians etc. and its creation was stimulated over time by a shared vision. Everyone shared different economic, commercial, political and scientific pressure and eventually a new technology emerged as the computer. The computer as an object in a “vacuum” would merely be “linear and casual” with no formal expression. When viewed in its cultural context, we realize the technology can produce effects that are larger that originally anticipated. The internet was created for military purposes, but now is the largest holder of data anywhere in the world. The analogy serves to illustrate how to fully maximize potential provided by contemporary techniques
Sunday, February 5, 2012
Anthony Vidler- Skin and Bones
These two images are surface renderings of a Nissan GT-R. The top image is a view of the interior volume placed against the precedent images. The bottom image is an exterior surface rendering that seeks to display the massing of the car. I included wireframe to place an emphasis on how the contours curve and widen when the original rectangular plane is twisted into a different direction